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adow
V2EX  ›  iDev

请教一下 CGContextDrawRadialGradient 绘制径向渐变的参数是啥意思啊

  •  
  •   adow ·
    adow · 2012-12-12 11:54:01 +08:00 · 8363 次点击
    这是一个创建于 4389 天前的主题,其中的信息可能已经有所发展或是发生改变。
    Paints a gradient fill that varies along the area defined by the provided starting and ending circles.

    void CGContextDrawRadialGradient(
    CGContextRef context,
    CGGradientRef gradient,
    CGPoint startCenter,
    CGFloat startRadius,
    CGPoint endCenter,
    CGFloat endRadius,
    CGGradientDrawingOptions options
    );
    Parameters
    context
    A Quartz graphics context.
    gradient
    A CGGradient object.
    startCenter
    The coordinate that defines the center of the starting circle.
    startRadius
    The radius of the starting circle.
    endCenter
    The coordinate that defines the center of the ending circle.
    endRadius
    The radius of the ending circle.
    options
    Option flags (kCGGradientDrawsBeforeStartLocation or kCGGradientDrawsAfterEndLocation) that control whether the gradient is drawn before the starting circle or after the ending circle.
    Discussion
    The color at location 0 in the CGGradient object is mapped to the circle defined by startCenter and startRadius. The color at location 1 in the CGGradient object is mapped to the circle defined by endCenter and endRadius. Colors are linearly interpolated between the starting and ending circles based on the location values of the gradient. The option flags control whether the gradient is drawn before the start point or after the end point.

    startCenter和endCenter 应该是径向渐变的圆心的位置吗,那startRadius和endRadius 的开始和结束的半径是什么意思?

    画出来的怎么感觉和我想的不一样啊?

    我想绘制一个从屏幕中心到周边的由白色到黑色的渐变


    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSaveGState(context);

    CGGradientRef myGradient;
    CGColorSpaceRef myColorspace;
    size_t num_locations = 2;
    CGFloat locations[2] = { 0.0, 1.0 };
    CGFloat components[8] = { 1.0,1.0,1.0, 1.0, // Start color
    0.0,0.0,0.0,1.0 }; // End color

    myColorspace = CGColorSpaceCreateDeviceRGB();
    myGradient = CGGradientCreateWithColorComponents (myColorspace, components,
    locations, num_locations);
    CGPoint myStartPoint={rect.size.width/2,rect.size.height/2}, myEndPoint={rect.size.width,rect.size.height};
    CGFloat myStartRadius=0, myEndRadius=rect.size.width;
    CGContextDrawRadialGradient (context, myGradient, myStartPoint,
    myStartRadius, myEndPoint, myEndRadius,
    kCGGradientDrawsAfterEndLocation);

    CGContextRestoreGState(context);
    CGColorSpaceRelease(myColorspace);
    CGGradientRelease(myGradient);
    3 条回复    1970-01-01 08:00:00 +08:00
    doskoi
        1
    doskoi  
       2012-12-12 16:12:25 +08:00   ❤️ 1
    void CGContextDrawRadialGradient(
    CGContextRef context,
    CGGradientRef gradient, //先创造一个CGGradientRef,颜色是白,黑,location分别是0,1
    CGPoint startCenter, // 白色的起点(中心圆点)
    CGFloat startRadius, // 起点的半径,这个值多大,中心就是多大一块纯色的白圈
    CGPoint endCenter, // 白色的终点(可以和起点一样,不一样的话就像探照灯一样从起点投影到这个终点,按照你的意图应该和startCenter一样
    CGFloat endRadius, //终点的半径, 按照你的意图应该就是从中心到周边的长
    CGGradientDrawingOptions options //应该是 kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation
    );
    doskoi
        2
    doskoi  
       2012-12-12 16:22:32 +08:00
    adow
        3
    adow  
    OP
       2012-12-12 16:55:05 +08:00
    这回懂了,谢谢@doskoi
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